Creative, motivated, and professional 3D artist who learns and adapts
quickly to new programs and challenges.
I'm currently on a contract position at FarBridge where I model and texture assets for use in Unity. I also implement the assets, create lighting solutions and make some particle effects.
Right now I'm producing all the 3D assets for Jar Wars, an online multiplayer VR arena shooter set to launch early next year.
This is my blanket section for the freelance clients I've done work for.
The Institute for Digital and Intermedia Arts (IDIA)
My duties at the IDIA consisted of Modeling and Texturing historically accurate props, scenes, and characters that are optimized for the Unity Engine. Also did some light rigging, Animation and sculpting.