Creative, motivated, and professional 3D artist who learns and adapts
quickly to new programs and challenges.
Highlighted projects:
Jar Wars (SteamVR)
RWBY: Grim Eclipse (Nintendo Switch)
Clients include:
Seattle Seahawks
HAUS
The Institute for Digital and Intermedia Arts (IDIA)
My duties at the IDIA consisted of Modeling and Texturing historically accurate props, scenes, and characters that are optimized for the Unity Engine. Also did some light rigging, Animation and sculpting.