Creative, motivated, and professional 3D artist who learns and adapts
quickly to new programs and challenges. An achievement-driven artist
committed to his work.
I'm currently freelancing and open to contract positions, all the work i've done thus far is currently under NDA.
My duties at the IDIA consisted of Modeling and Texturing historically accurate props, scenes, and characters that are optimized for the Unity Engine. Also did some light rigging, Animation and sculpting.