Creative, motivated, and professional 3D artist who learns and adapts
quickly to new programs and challenges.
3D Art, Concept Art, Level Design
Highlighted projects:
Jar Wars (SteamVR)
RWBY: Grim Eclipse (Nintendo Switch)
Clients include:
Serenity Forge
SMG Studios
Seattle Seahawks
HAUS
The Institute for Digital and Intermedia Arts (IDIA)
My duties at the IDIA consisted of Modeling and Texturing historically accurate props, scenes, and characters that are optimized for the Unity Engine. Also did some light rigging, Animation and sculpting.